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Feb 27, 2007 -
For this past Christmas, I promised Beth I would get her a PSP. But she didn't want just any PSP, she wanted the Ceramic White PSP. Well, they only make that one in Japan, so I had to order it from Asia. We knew ahead of time that it would not be able to play UMD movies made in the US (they are region coded like DVDs) but
that US games, memory sticks, etc would be no problem. So, eventually I found a reputable dealer in Hong Kong with a reasonable price in Play-Asia.com. In about a week and a half Beth had her shiny new Ceramic White PSP. She was surprised to say the least. Incidentally, Play-Asia also included a special extra super present! Some crazy Japanese fruit snacks. They look Haribo.
Feb 22, 2007 -
I'm getting even closer toward an actual production of Gentry. I've been pricing equipment and materials, working on a base price per copy, and coming up with "incidental costs" like setting up a business, advertising, selling at game conventions, etc. Pretty much every game you buy comes with a plastic tray insert in the box. I was wondering, if I wanted to include one in my game, where do they come from? The answer: vacuum forming. Basically, you make a mold, heat up a big piece of plastic, stretch it over the mold, and vacuum out the air so the plastic conforms to the shape of the mold. They use this process on a lot of plastic products that don't need any appreciably large thickness (in which case injection molding would be used). For board games, the interesting thing is that although an insert goes a long way toward making a game look professional, more often than not, the consumer ends up throwing them away. The secondary option would be a printed, folded cardstock insert like this one which creates compartments in the bottom of the box. I don't know what I'll end up using yet but it is interesting to know.
Feb 13, 2007 -
Work is going great so far. I've had compliments on my work, I got some last minute stuff done on time with no problems, and I get paid to make models and textures. I'm pretty happy. Beth is looking for a new job, and we've started to look for a new apartment.

I've been working on Gentry some recently as well. I made what I think will be a really good change ditiching the cards in favor of tiles drawn from a bag. I'm going to start putting some feelers out to see if there is general interest among boardgamers. I'm going to start sending out letters to publishers too, but I've also been looking into self-publication. This blog is all about how the designer of the game Viktory II produced it by himself. It is a great insight into what is involved. Hopefully, I can make something come of all the work I've put into Gentry.
Feb 01, 2007 -
Last night we played Arkham Horror for the first time, and it was a lot of fun. I think my Troy friends might like it a lot. It is entirely cooperative, played against the game and accommodates up to eight players. Also, it is pretty difficult. In each game, there is a different "big boss" called an Ancient One. I think the one we got was probably one of the weakest, but he still managed to kill us, but after all last night was basically just about getting the rules down. I also bought Caylus, but we haven't played it yet. I'm really looking forward to it, as it appears to be a very tight Eurogame like Puerto Rico. Beth also got into the board game purchasing mood, picking up Mission: Red Planet and 1066: End of the Dark Ages.

We're also now embroiled in the first turn of our Diplomacy game. Alliances are starting to form and the scheming is rampant. The game is pretty nerve wracking even though each of us only starts with three pieces (except Russia) which can only move one space each. I can't wait to see what happens.