| Education: |
Rensselaer Polytechnic Institute –
Troy, NY |
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B.S.
in Electronic Media, Arts and Communications
Graduated May 15th, 2004
3.44 GPA (Dean’s List)
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| Relevant Projects: |
Looking G.L.A.S.S. – |
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• 3D training and simulation software
using Kronos Engine
• Photo textured 3D mockups of sensitive real life government
and civilian facilities
• Includes flythrough/walkthrough capability as well as
full force on force (FPS) training |
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Duties: |
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• Created full 3D environment of Ft. Pickett, VA MOUT
(Military Operations in Urban Terrain) training site including
all modeling and photo texturing
• Work with creative and management team on production and
marketing of Looking Glass software
• Animation work includes scripted demo of force on force
capability within Looking Glass |
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Dark Harvest – |
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•
Unreal Tournament 2004 modification
• Focuses on team play
• Combines elements of real
time strategy and first person shooter games.
• Finalist, Phase 3 of the
Nvidia/Epic Games “Make Something Unreal” Contest
for best First Person Shooter Modification
• Website at www.emptyspaces.us/DarkHarvest/ |
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Duties: |
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•
Acted in a leadership role organizing meetings and motivating
team members
• Created two complete 3D
environments including all map models and textures
• Worked on game design team
to create rules and overall feel of the game
• Created weapon and building
models, and acted as lead texture artist |
| Experience: |
Camber Corporation – December 2006 – Present |
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• 3D Modeler & Graphics Specialist
• Produce high quality 3D models of government and civilian
facilities for Defense Threat Reduction Agency
• Produce and present 3D content
for Camber’s Looking Glass training and simulation product |
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Tutor for Middle School Student–
July – December 2003 |
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•
Taught basic game design, Photoshop, Director, and Dreamweaver |
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EG&G Technical Services Inc. –
June – August 2000; May – August 2001 |
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•
Head graphic designer for 300 M Street office, Washington, DC
(2001)
• Provided graphical support
services for the Naval Sea Systems Command, Washington Navy Yard
• Responsible for designing
and creating presentation material, photo editing, and
printing of various materials |
| Skills: |
Ability to use the following software: |
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3D Studio
Max, Adobe Acrobat, Illustrator, Photoshop, Premiere, Macromedia
Director, Dreamweaver, Maya, Microsoft
Office, Quark Express, UnrealEd (Unreal
Tournament Editor Software), Windows
and Mac Operating Systems, ZBrush, and
more |
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Training in traditional art forms including
advanced level classes in painting, still life drawing
and figure drawing |
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Communication skills including knowledge
of various computer-mediated communications
systems as well as oral and written
presentation skills |
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